Haunted Spiel VideoHAUNTED HUNT ADVENTURE ESCAPE (Haiku) Chapter 4 Level Walkthrough Android / iOS Gameplay
spiel haunted -Dies ist der Einsatz für Oskars Spezialfähigkeit. Die zog dadurch das Spiel eher in Lächerliche. Die Informationen sind nicht mehr aktuell Ich habe nicht genügend Informationen erhalten Die Informationen sind fehlerhaft Das Thema interessiert mich nicht Der Text ist unverständlich geschrieben Ich bin anderer Meinung Sonstiges Senden. Melde Dich an oder richte ein Spielekonto ein. Test Harveys neue Augen: Die Geister wirbeln die Story gehörig durcheinander, die kaum tiefgründiger ist als in Ankh. Auch das ist immer das Gleiche. Wie kann man ihr das ausreden? Obwohl das Geschehen immer wieder von Videos aufgelockert wird, will auch keine rechte Rätsellust aufkommen. Also es folgt eigentlich fast immer der selbe Spielablauf!
This document contains a complete Haunted Legends Queen of Spades game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Queen of Spades Walkthrough. The Options B Button allows you to adjust the screen, music, cursor, and sound. The Welcome Button C can be used to manage your profiles in the game.
The walkthrough for the Bonus Level is located at the end of this guide. Note regarding the iOS versions: This walkthrough will differ in some areas for gamers playing the iPad and iPhone versions of this game.
This walkthrough was originally written for the PC and Mac versions. Some puzzle solutions are random.
The guide will note random puzzles as they occur, giving step-by-step solutions when possible. Your cursor will turn into a bunch of cards when you click randomly in a Hidden Object scene.
All mini-games can be skipped once the skip button has recharged. This guide marks all the cards with the symbol in the screenshot.
If you did not find all the cards, you will have a chance to do so at the end of the game. The tools you collect throughout the game are found in the tray at the bottom of the scene.
You have unlimited hints in the game but you must wait for them to recharge between uses. Click on the gate to drop the chain. Click on the gate to open it and go through it.
Read the NOTE inside the purse. Go into the shed. Click on the Evil Dwarf. Play the Hidden Object Scene on the right. Go up the steps of the mansion.
Click on Pierre hanging out the window 1. Return to the shed. Zoom into the safe. Click on the diamond shape 6 on the safe to reveal a keyhole.
Click on the four keys to change the center image to match that of the screenshot. The solution to this puzzle is random so we cannot give step-by-step directions.
Click on the gears C after the puzzle has been solved to unlock the doors; go inside. Chapter 2 Click on the steps and the chandelier will fall.
Take a closer look at the lower left side of the staircase 2. Click down and go through the right door. Zoom into the table. Read the note 9 ; it states that half of the schematic for the life extending machine is in the traveling bag by the gate.
Zoom into his shirt pocket and rip the seams out. Take a closer look at the note 11 ; it reads: Click on the handle to lower the lamp.
Zoom into the table in the upper left. Go to the fountain area. Click on the Evil Dwarf Take a closer look at the hole in the tree; take the HOOK Take the BEAM 1 in the lower right.
Go into the gazebo. Play the Hidden Objects scene on the right. Exit the gazebo and head right. Zoom into the left side of the water.
Click on the boat to bring it closer. Chapter 3 Go to the main gate; the stagecoach pulls away as you arrive. Zoom into the bag on the ground.
Press the symbols as follows: Head left into the archway. Head towards the guard. Talk to the guard 6. Go to the fountain and head left to arrive at the tree stump.
Zoom into the side of the stable. Zoom into the sliding bar on the door; click on the metal pin to attach it to the chain A. Put the HOOK on the right side of the chain.
Remove the wooden bar and go inside. Click on the Evil Dwarf in the upper right. Return to the well. Return to the stable. Zoom into the lower side of the largest beam; take the ROPE Place the ROPE on the pulley Zoom into the windlass and click on the rope Take a closer look at the stagecoach on the right Put the BEAM on the wagon jack.
Click on the beam to lift the carriage. Click on the piece of rope to attach it to the carriage R. Zoom into the large beam. Click on the handle to move the carriage out of the way A.
Zoom into the center beam. Play the Hidden Object Scene. Zoom into the box in the upper right; remove the lid and take the EGG 1. The lamp knob is not necessary in the iOS version.
Exit the stables through the ladder on the right. Chapter 4 Go into the mansion and through the 2 right doors to access a hallway.
Zoom into the lamp and open it. Click on the switch 4. Go into the left door. Take the OAR 5 on the right. Zoom into the bed; lift the covers.
Zoom into the cabinet in the upper right; open it and take KEY 7. Slide the gears across the track until matching colored gears are together. Looking at the screenshot, slide the gears in this order: Place the KEY in the keyhole; click on the key and go inside.
Go through the left door to access the pantry. Go through the entryway to access the wine cellar. Click down 4 times and go into the hole in the back wall.
Return to the pantry. Zoom into the mouse near the door E. Click down to access the kitchen. Zoom into the sack in the lower right corner F.
The dog will run after the mouse. Zoom into the cabinet in the back G. Go into the right door to access the piano room. Read the note 3 on the piano.
Exit the scene and go left to reach a hallway. You need a gas mask to proceed. Exit the mansion and head left.
Go into the stable and up to the loft. Zoom into the center beam on the right. Return to the gazebo. Return to the boat area. Zoom into the boat.
Remove the rag at the bottom of the boat A. Click on the boat to push it back in the water. Zoom into the boat again.
Place the OAR in the left oarlock. Click on the boat to trigger a puzzle. Row the boat across the river using the left and right mouse buttons.
The left mouse button steers the boat left and the right mouse button steers right. Please look at the screenshot for the easiest route.
Zoom into the right window of the house. Zoom into the fire. Go into the house. Zoom into the cabinet on the left and open the door.
Read the note in the upper left H. Go outside and click down to enter the boat. For better or for I did, In sickness and in You may now kiss the bride We'll live happily ever after Till death do us part As she raises her arms, a hatchet appears and disappears in her hands between vows.
The Doom Buggies drift out of an Attic window and onto the balcony, coming face to face with the Hatbox Ghost amidst a starry night sky filled with wispy spirits rising from the Graveyard below.
The Doom Buggies turn around, and tip backward down a percent grade surrounded by dark, ghoulish trees with knotted expressions.
The Doom Buggies then reach the ground and turn towards the gate of the Graveyard. There stands a caretaker and his dog, the attraction's only "living" characters.
The caretaker cowers in fright, an expression of terror on his face, while his emaciated dog whines and whimpers. Around the corner, a ghostly band of minstrels plays a jazzy rendition of " Grim Grinning Ghosts " as a family of cats and two owls join in harmony.
Ghouls pop up from behind tombstones, a king and queen balance on a teeter-totter, and a skeletal hellhound howls from behind guests.
The Doom Buggies travel down a hill and turn to see five expressive haunted busts singing "Grim Grinning Ghosts" in barbershop harmony.
Next, guests encounter a ghostly tea party surrounding a hearse stuck in the mud. A bony arm protrudes from a crypt with a wine glass in its hand, while banshees ride bicycles in the distance.
An Egyptian mummy sits up in his sarcophagus, holding a cup of tea and singing along, while the ghost of a " wise old man " from the Renaissance period holds an ear trumpet to his ear in an attempt to make out the muffled words of the mummy.
The Doom Buggies then turn and pass a group of singing ghosts an operatic pair, a decapitated knight, a masked executioner, and a prisoner standing in front of a series of crypts.
A bony arm holding a trowel protrudes from a partially walled-up crypt, its occupant attempting to finish the job. As the Doom Buggies approach the entrance of a large crypt, and the Ghost Host speaks one final time:.
Ah, there you are There's a little matter I forgot to mention: They have selected you to fill our quota, and will haunt you until you return Now I will raise the safety bar, and a ghost will follow you home!
Entering the Hall of Mirrors, the Doom Buggies pass a group of three ghosts thumbing for a ride. Around the corner, in large, ornately framed mirrors, the guests see that one of the ghosts from the trio is in the carriage with them.
While passing through the Hall of Mirrors, the same Singing Bust spirits from the Graveyard sing a somber tune in the background while guests proceed to the exit.
If you would like to join our jamboree there's a simple rule that's compulsory; mortals pay a token fee; rest in peace, the haunting's free; so hurry back, we would like your company The guests then disembark their Doom Buggies and ascend back to the "living world.
Be sure to bring your death certificate, if you decide to join us. Make final arrangements now. We've been 'dying' to have you.
During the production and assembly of the props and audio-animatronics for Disneyland's Haunted Mansion, duplicates of everything were being made for Walt Disney World's Haunted Mansion.
It was decided that the Florida version of the attraction would be slightly longer and more elaborate than its California counterpart.
Paul Frees recorded additional voice-overs, including the "Ghost Host" to accompany the extra scenes in the ride.
When passing the graveyard gates on line, five head busts six if you count the two busts on one stand that contain the Dread Family, a family that killed each other for wealth.
Bertie killed Jacob with poison from his snake, Florence killed Bertie for revenge with her gun, Wellington and Forsythia killed Florence as revenge for Florence doing a rouge shot and killing their pet canary , and Maude killed the twins with her croquet mallet.
Maude accidentally killed herself by forgetting that she put matches in her hair to hold her bun together and setting a fire that killed her. The Haunted Mansion was an opening day attraction at Tokyo Disneyland, where it is part of Fantasyland.
The Tokyo Disneyland version is largely a duplicate of the Magic Kingdom version, although it features some additional scenes in the beginning of the ride and did not receive the changes made in the refurbishment of the Magic Kingdom version.
The Haunted Mansion is closed in September for a few weeks as they revamp the attraction, replacing many of the props and Audio-Animatronics with characters and themes from the movie.
Along with the Western architectural style, the attraction uses a Western plot to fit in with the Thunder Mesa and Frontierland backdrop.
Mystic Manor , spiritually inspired by the Haunted Mansion, [ citation needed ] opened at Hong Kong Disneyland in spring Unlike the Haunted Mansion, however, it does not include references to departed spirits or the afterlife , due to differences in traditional Chinese culture.
Having recently acquired an enchanted music box with the power to bring inanimate objects to life, Albert opens the box and brings all of the house's artifacts to life.
The attraction's exterior is that of a large Victorian mansion in an elaborate Queen Anne architectural style , and the experience features a trackless "ride" system and a musical score by Danny Elfman.
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Phantom Manor and Mystic Manor. This article includes a list of references , but its sources remain unclear because it has insufficient inline citations.
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